Hydrogen Atom Game
Simulator Rules
This exciting game is simple to play and teaches a number of important
ideas about the interactions between light and atoms, including the
following:
- Quantum Atomic Energy Levels
- Atomic Emission of Light
- Atomic Absorption of Light
- Calculating Wavelength and Frequency
- Calculating the Energy of a Photon
- Converting Units of Length and Energy
Players form teams of two and play against another team of two. Several
students and the teacher are referees. The playing board shows the energy
levels of a hydrogen atom, marked with the energy an electron has at each
level. Each team also has a sheet showing two kinds of spectra: an emission
spectrum and an absorption spectrum. Players move an electron marker from one
energy level to another as instructed by cards drawn from a pile. The spectra
page is used by each team to mark their progress. Play works as follows:
- Set up the playing board with an electron marker in the ground state
(energy level 1). Use a hole punch to create a suitable electron marker
from a piece of paper.
- Shuffle the cards.
- Each team draws one card. The team with the highest energy value for
their card goes first. The first two cards are set in the discard
pile.
- The team going first draws a card and must determine what happens.
- If the card is an Emission card then the team places the electron
in the upper energy level, moves it to the lower level shown on the
card, and calculates the energy in Joules, frequency in Hz, wavelength
in m, and wavelength in µm or nm of the photon. These values are
filled in on the score sheet. When finished, the team draws a line on
the Emission Spectrum showing where the photon would appear in the
spectrum.
- If the card is an Incoming Photon card then the team must determine
whether the photon can be absorbed. The photon can only be absorbed
if the energy on the card matches the gap from the electron’s
present position on the playing board to a higher level.
- If and only if the photon is absorbed then the team moves the
marker to the higher level and calculates the energy in Joules,
frequency in Hz, wavelength in m, and wavelength in µm or nm
of the photon. These values are filled in on the score sheet. When
finished, the team draws a line on the Absorption Spectrum showing
where the photon would appear in the spectrum.
- If the photon is not absorbed then the turn is over and the
opposing team (who did not go first) now has control of the playing
board.
The team gets one point for each correctly
calculated filled in box on the scoresheet. The team also gets
one point for each correctly drawn line on the spectra
page. There is a maximum of seven points to earn per line.
- The team who did not go first (the opposing team) makes the same set of
calculations but can only earn points if the team whose turn it is (the
first team) makes an error. Both teams must compare their answers and if
the first team made a mistake then the opposing team gets the point for
that box, if they calculated it correctly. This should be recorded on the opposing team’s score sheet. The opposing team must initial the first team’s score sheet to validate the score and vice versa.
- Disputes about correct calculations or other matters must be brought to
a referee or the teacher for arbitration. Players must present evidence to
make their case in a way that is respectful of other players or they risk
losing the arbitration.
- Play continues in the same way until either time is called or a score
sheet is completely full. The winning team is the one with the most valid
points. A referee or a teacher must confirm the winner in every
contest.
- Play should start over again if a scoresheet is filled but there is
still time left to play.
- If at any time four cards are drawn in a row without the
atom absorbing or emitting any photons then the teams enter a Spontaneous
Emission race. Call a referee or the teacher over to time the race. If the
electron is at any energy level other than the ground level then the teams
race to fill in the score sheet for the emission of a photon that results
from the electron jumping down to the ground level. If the electron is in
the ground level then the referee chooses the higher starting level. The
winner of the race must have all calculations correct (checked by referee)
and gets to draw the next card
- In case of a tie a referee will choose an emission transition and time a race between the teams for a tie breaker. The first team to finish with all correct answers wins the tie breaker.
- If all cards have been drawn and placed in the discard pile then reshuffle and use them again.
- Academic credit is awarded as follows:
- A scoresheet with your name, teammate’s name and the spectra
sheet is worth a homework grade as long as it has a minimum of ten
entries on it and all lines marked on the spectra page.
- The winning team earns 5 points on the next quiz.
- Referees keep track of calculations done to settle disputes for their homework grade.
- Referees earn 3 points on the next quiz.
There are eighteen possible transitions between energy levels in this
game/simulation. There are 46 cards in the deck. Here is an inventory of the
cards in the deck:
| Number of Cards |
Transition From |
Transition To |
Change in Energy (eV) |
Number of Cards |
Transition From |
Transition To |
Change in Energy (eV) |
| 1 |
7 |
1 |
13.328 |
1 |
1 |
7 |
13.328 |
| 1 |
6 |
1 |
13.228 |
1 |
1 |
6 |
13.228 |
| 1 |
5 |
1 |
13.062 |
1 |
1 |
5 |
13.062 |
| 1 |
4 |
1 |
12.756 |
1 |
1 |
4 |
12.756 |
| 1 |
3 |
1 |
12.094 |
1 |
1 |
3 |
12.094 |
| 1 |
2 |
1 |
10.204 |
1 |
1 |
2 |
10.204 |
| 2 |
7 |
2 |
3.124 |
2 |
2 |
7 |
3.124 |
| 2 |
6 |
2 |
3.024 |
2 |
2 |
6 |
3.024 |
| 2 |
5 |
2 |
2.858 |
2 |
2 |
5 |
2.858 |
| 2 |
4 |
2 |
2.552 |
2 |
2 |
4 |
2.552 |
| 2 |
3 |
2 |
1.890 |
2 |
2 |
3 |
1.890 |
| 1 |
7 |
3 |
1.234 |
1 |
3 |
7 |
1.234 |
| 1 |
6 |
3 |
1.134 |
1 |
3 |
6 |
1.134 |
| 1 |
5 |
3 |
0.968 |
1 |
3 |
5 |
0.968 |
| 1 |
4 |
3 |
0.662 |
1 |
3 |
4 |
0.662 |
| 1 |
7 |
4 |
0.572 |
1 |
4 |
7 |
0.572 |
| 1 |
6 |
4 |
0.472 |
1 |
4 |
6 |
0.472 |
| 1 |
5 |
4 |
0.306 |
1 |
4 |
5 |
0.306 |
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